\section{personage Struct Reference}
\label{structpersonage}\index{personage@{personage}}


Les parametres du personnage (Principal ou ennemi)  




{\ttfamily \#include $<$fonction.\-h$>$}



Collaboration diagram for personage\-:
\nopagebreak
\begin{figure}[H]
\begin{center}
\leavevmode
\includegraphics[width=142pt]{structpersonage__coll__graph}
\end{center}
\end{figure}
\subsection*{Data Fields}
\begin{DoxyCompactItemize}
\item 
int {\bf X}
\item 
int {\bf Y}
\item 
int {\bf W}
\item 
int {\bf H}
\item 
int {\bf coll}
\item 
int {\bf agg}
\item 
int {\bf px}
\item 
int {\bf type}
\item 
char {\bf direction}
\item 
int {\bf is\-\_\-fighting}
\item 
int {\bf is\-\_\-alive}
\item 
{\bf stats} {\bf stat}
\end{DoxyCompactItemize}


\subsection{Detailed Description}
Les parametres du personnage (Principal ou ennemi) 

Cette structure renferme l'ensemble des variables qui determinent parametres du personnage 

\subsection{Field Documentation}
\index{personage@{personage}!agg@{agg}}
\index{agg@{agg}!personage@{personage}}
\subsubsection[{agg}]{\setlength{\rightskip}{0pt plus 5cm}int agg}\label{structpersonage_abdeff3a58840d5d51ad588b2bbd412a6}
Espacement entre Richard \& Ennemis \index{personage@{personage}!coll@{coll}}
\index{coll@{coll}!personage@{personage}}
\subsubsection[{coll}]{\setlength{\rightskip}{0pt plus 5cm}int coll}\label{structpersonage_a12c42fc3786b03b2b8e04121751f9d8a}
Etat de Collision \index{personage@{personage}!direction@{direction}}
\index{direction@{direction}!personage@{personage}}
\subsubsection[{direction}]{\setlength{\rightskip}{0pt plus 5cm}char direction}\label{structpersonage_a210b3e6ffb6e047c4ae6e2c0e737ed52}
D\-Irection du personnage \index{personage@{personage}!H@{H}}
\index{H@{H}!personage@{personage}}
\subsubsection[{H}]{\setlength{\rightskip}{0pt plus 5cm}int H}\label{structpersonage_affa487e8e3cc48473cfc05c0ce0165e9}
Height \index{personage@{personage}!is\-\_\-alive@{is\-\_\-alive}}
\index{is\-\_\-alive@{is\-\_\-alive}!personage@{personage}}
\subsubsection[{is\-\_\-alive}]{\setlength{\rightskip}{0pt plus 5cm}int is\-\_\-alive}\label{structpersonage_a8fc0fe5fb64383d4e6a6cd9c7ece11da}
En vie / Mort \index{personage@{personage}!is\-\_\-fighting@{is\-\_\-fighting}}
\index{is\-\_\-fighting@{is\-\_\-fighting}!personage@{personage}}
\subsubsection[{is\-\_\-fighting}]{\setlength{\rightskip}{0pt plus 5cm}int is\-\_\-fighting}\label{structpersonage_a6248222c84852a309405bdd02d2ee3e4}
Verifie si un personnage est entrain de se battre ou non \index{personage@{personage}!px@{px}}
\index{px@{px}!personage@{personage}}
\subsubsection[{px}]{\setlength{\rightskip}{0pt plus 5cm}int px}\label{structpersonage_a6bbc6b7e52b17450c52d8e748d6abae1}
Pas de Desplacement \index{personage@{personage}!stat@{stat}}
\index{stat@{stat}!personage@{personage}}
\subsubsection[{stat}]{\setlength{\rightskip}{0pt plus 5cm}{\bf stats} stat}\label{structpersonage_accb38ed178c5a00d5a25202a8c79d5b9}
Integration de la structure d'états \index{personage@{personage}!type@{type}}
\index{type@{type}!personage@{personage}}
\subsubsection[{type}]{\setlength{\rightskip}{0pt plus 5cm}int type}\label{structpersonage_ac765329451135abec74c45e1897abf26}
Type de personnage (Catégorie) \index{personage@{personage}!W@{W}}
\index{W@{W}!personage@{personage}}
\subsubsection[{W}]{\setlength{\rightskip}{0pt plus 5cm}int W}\label{structpersonage_a2dd51e03005d5cb52315290d27f61870}
Width \index{personage@{personage}!X@{X}}
\index{X@{X}!personage@{personage}}
\subsubsection[{X}]{\setlength{\rightskip}{0pt plus 5cm}int X}\label{structpersonage_a80c0944640e62d3ed6c5419c1bcc0c88}
Coordonnée X \index{personage@{personage}!Y@{Y}}
\index{Y@{Y}!personage@{personage}}
\subsubsection[{Y}]{\setlength{\rightskip}{0pt plus 5cm}int Y}\label{structpersonage_aa482c4cc86a24474e4fb19b5b5978778}
Coordonnée Y 

The documentation for this struct was generated from the following file\-:\begin{DoxyCompactItemize}
\item 
{\bf fonction.\-h}\end{DoxyCompactItemize}
